Tuesday, October 21, 2008

Command and Conquer - Red Alert 2

Command & Conquer Red Alert 2 is the sequel to the popular Command and Conquer - Red Alert 21996 spin-off of Westwood's definitive real-time strategy game. The latest game in the successful series isn't a dramatic technological improvement over any of its predecessors, and its hammy alternate-World War II setting borders on being tasteless. However, Red Alert 2 is a very polished game that combines tried-and-true play mechanics with enough new features, improvements, and enhancements to make it both an excellent sequel and a great real-time strategy game in its own right.


Allies

The Allied story line starts off with the American military being caught off guard by the Soviet invasion of the United States of America. America attempts to retaliate with the use of nuclear missiles, but Yuri, leader of the Soviet Psychic Corps, uses his mind control to manipulate the personnel charged with launching the warheads and leaves them to explode in their silos. Within hours, the United States is over run with Red Army troops. In response, the President establishes an emergency response team headed by General Carville and the Commander..


A special forces team led by Special Agent Tanya is sent to New York City and successfully repels the Soviet invasion there. Tanya and the Commander are then sent to Colorado Springs to liberate the Air Force Academy and the air base there. After this, a Soviet mind control device known as the Psychic Beacon is deployed in Washington, D.C. and manages to control the minds of the President and several key officials in the city, who promptly surrender to the Soviets. However, a counter-strike destroys the Psychic Beacon and frees the city from Soviet mind control. The American government relocate themselves to Canada to escape the threat of Soviet mind control.


The main Soviet offensive is in the southwest, with Russian forces pouring across the Mexico border and quickly capturing a quarter of the country. Meanwhile, a large-scale amphibious landing in the northeast succeeds in establishing a large salient from Washington, D.C. to New York. The main Soviet thrust then pushes across the Great Plains through Illinois, targeting Chicago in the hopes of cutting the USA in half. The USA launches an amphibious assault on Soviet-controlled Chicago to destroy a second psychic device, the Psychic Amplifier, before it can be activated and place the entire country under Soviet mind control. The Soviets retaliate by detonating a nuclear warhead in the city, destroying it completely.


Alarmed by the situation, leaders of France, Germany, and the United Kingdom agree to help the USA if they disarm two Soviet nuclear missile sites in Poland. The President agrees and sends a special forces team, led by Tanya, into Poland near its border with Germany. The silos are covertly destroyed, and the Europeans join the war against the Soviets. Bolstered by additional men and equipment, the U.S. military is able to recapture Washington, D.C. After doing so, Allied intelligence reveals that the Soviets are planning to capture the Hawaiian Islands and the Commander is sent to Pearl Harbor to defend the islands. The islands are saved, but the United States is still in a precarious position. The Soviets mount a Battle of Kursk-like counterattack to regain control of St. Louis, Missouri and all ports in the area, seriously handicapping movement between the western states and the eastern states. The Allies also learn of a Soviet project to replicate the Allied Prism technology at a research base in Tulum, Mexico, and a team of Navy SEALs is para-dropped into the area. The Soviet base and all the replicas are destroyed and the Allied Prism technology is not compromised.


Wanting to end the situation, Allied leaders send troops to protect Albert Einstein's laboratory in the Black Forest and protect his Chronosphere and the plans for them. After doing this, Einstein personally thanks the Commander and says that he has been working to find the best place to deploy the Chronosphere. Einstein has found the perfect place, an island in the Florida Keys. The island is close to Soviet Cuba. The Allies send a force to the island to destroy the Soviet’s nuclear strike capability and build the Chronosphere. The Allies then proceed to use the Chronosphere's teleportation capabilities to take an Allied strike team to Moscow. Once in Moscow, the Allied forces promptly destroy the defenses around the Kremlin and then teleport in a strike team led by Tanya to capture Premier Alexander Romanov. The Soviets surrender.


Soviet

The Soviet storyline begins with the player being briefed by Premier Alexander Romanov. After this, the Soviets launch an invasion of Washington, D.C., in which the Soviets destroy the Pentagon. Another Soviet invasion is launched into Florida to destroy the United States Fourth Fleet, which was threatening the Soviet invasion. Even though the Commander is almost fully responsible for these victories, all the credit goes to the top Soviet commander, General Vladimir. Yuri, Romanov's top adviser, recommends that the player capture New York City with his Psychic Beacon while Vladimir is in Moscow celebrating.


To counter the ever increasing and successful Soviet threat, forces from South Korea launch an amphibious attack on Vladivostok, and the player must "defend the motherland" and subsequently crushes all invading South Korean forces. Alarmed by the situation, leaders of France and Germany agree to send troops to the Polish border to help the United States fight the Red Army. While the French Army is busy elsewhere, the Soviets send a special forces team to Paris, with special orders from Romanov and Yuri to "show the Allies the true meaning of Soviet brutality" and to "leave nothing". With this and other key victories in Europe, Europe is in a position of needing help itself rather than giving help to the United States.


During this time, Yuri begins gaining more and more power by using his mind control technology on Romanov. As a result, Romanov gives all military authority to Yuri, which greatly angers General Vladimir, who accuses Yuri of forcing Romanov to make that decision. Yuri then tells the player to go to the Hawaiian Islands and establish a Soviet military presence there, then destroy the United States Pacific Fleet and all Korean reinforcements. Meanwhile, Yuri's intelligence has revealed that the Allies have constructed a Chronosphere and intend to use it to launch an assault on a Soviet research base in the Ural Mountains. Yuri tells the player that this research facility is vital to the Soviet war effort, and that it must be defended at all costs.


General Vladimir, fed up with Yuri's manipulation of Romanov, threatens Yuri, calling him a traitor. Yuri then frames Vladimir, making it look like he murdered Romanov in his hospital bed. Yuri then dispatches the player to go to Washington, D.C. and eliminate Vladimir, who Yuri declares to be a traitor and a "nonperson". The player defeats Vladimir's forces and Vladimir himself is captured by Yuri's psychic attack. A Soviet strike team of psychic commandos is then sent to San Antonio, Texas to capture the U.S. president Michael Dugan. The Soviets then discover that the Allies are developing a new super weapon in the U.S. Virgin Islands, known as a Weather Control Device. The Soviets launch an amphibious assault on the islands and successfully destroys the device before it gets a chance to be activated.


Impressed by the tenacity of the “Comrade General”, Yuri asks the Commander to come to Moscow so he can thank the Commander in person. But Lieutenant Zofia tells the player about a video Romanov recorded in which he says that Yuri is controlling his mind and is a traitor and must be brought to justice. A large army is then sent to Moscow and engages with forces loyal to Yuri. The player's forces then launch a devastating attack on the Kremlin and Yuri is believed to be dead. After going through Yuri’s files, it is learned that the Allies have a Chronosphere in Alaska, where they will attempt to launch a final assault on the Soviet Union by teleporting into Moscow and capturing the Kremlin. A Soviet strike force is sent across the Bering Strait and destroys the Chronosphere and all Allied forces in the area. With all resistance destroyed, the player is now free to rule the world.via


Video of Command & Conquer Red Alert 2 Intro.


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