Showing posts with label Red Alert2. Show all posts
Showing posts with label Red Alert2. Show all posts

Wednesday, November 19, 2008

Command & Conquer: Red Alert 2 Cheats

Cheat: Libya

Build five or six demolition trucks. Make sure you have a fully charged Iron Curtain. Send the Trucks into an enemy base, before they come in range of their weapons, cast the Iron Curtain on them. They'll be invincable until they reach their target, at which point they'll still explode even with the Curtain on.


Command & Conquer: Red Alert 2 CheatsHint: Last Allied Mission

There are many buildings. Use them to protect your base plus your Chrono Miner and repair it if it is damaged. You can get free GIs if you capture the Tech Airport up North. Garrisoned buildings work well against the Soviets as they have no form of air attack and usually forget to us their V3s.


Hint: Easy Money

To get an easy $15,500 jst follow these easy intructions.

1. Build 2 power plants side by side
2. Build a nuclear reactor next to them
3. Train 2 attack dogs, 1 infantry, and build a mirage tank
4. Move these units next to the reactor
5. Tell the mirage tank to attack the reactor and tell the dogs to attack each other
6. When the reactor's strength is in the red zone, finish it off with the infantry

This will destroy every thing in the area, but give you $15,500.

NOTE: Make sure it is far away from you construction yard, and that no other units are in the way. Otherewise it won't work. Also, it only works with the allies. The soviets have a different way.


Hint: Chrono Trick: Last Mission

On the last mission for the Allies you are required to destroy the "elite" black gaurd around the Kremlin. There are four three stripe veteran Apocalypse tanks (two at each opening). To defeat these tanks very easily simply use your chronosphere and chrono them into the nearby river (two at a time) and you never have to mess with them.


Hint: Free Infantry

Simply build the Cloning Vat, then build walls around your barracks so that no infantry units can get out. Now build any Infantry unit and because he can’t get out of the barracks you will be refunded the money and have 1 free unit thanks to the Cloning Vat. This won't work if you have the 1.006 patch or Yuri's Revenge}


Hint: The Magic School Bus (Soviet)

Take a Yuri and mind control a school bus (if they're on the map). You can put five infantry into the Bus and drive it into an enemy base, they won't fire on it.


Hint: Allied Advantage

In Multiplayer or scirmish mode, use spies to infiltrate all enemy battle labs. This is to train new units like the physic commando (he can use the mind control and plant C-4 on buildings). Later, if you capture the base completely (meaning all buildings) you will get the Yuri Prime.


Hint: Build Defense Any Where:

This cheat only works if you are America. First get your paratroopers ready. Then build a Prism Tower or Pillbox. I prefer the prism tower. Next click on the paratrooper tab. Then Wait a little while and click on the defense you chose.Finally click anywhere on the radar screen. The defense should be somewhere around where you clicked.

NOTE: This does not always work.


Hint: Tricks for Spies

Place a spy in an any enemy barracks for veteran (one stripe) men, or in any enemy war factory for veteran tanks etc. Place one in an enemy Allied battle lab for a chrono commando (has a rapid fire machine gun and explosives like Tanya). Place one in any Soviet battle lab for a Psi commando (controls units like a yuri, has explosives like Tanya) Having infiltrated battle labs, if you capture (or already have) a Soviet barracks, you can now buy one Yuri prime (two with cloning vats) with a long range for controlling people, and a chrono Ivan (just like Crazy Ivan, but chronoshifts). Place a spy in an enemy power plant to knock out their power for a while. Place one in an enemy radar of airforce command centre to bring down their radar.


Hint: Transport Your Entire Army:

The Soviets the armoured transport can take 10 infantry or 2 veichles. If you load an armoured transport with another 2 ATs that in turn are loaded with 2 more ATs that are loaded with another 2 ATs that are etc,etc,etc ........ then you can put your tanks and infantry in the final set that you make. Now you can transport your whole army across water!!! This is particually effective if there is some empty land near a river and near the enemy if you want to setup and you want to setup base there.


Hint: The Ultimate Tanya (Allied Only):

Build a Chronosphere then a Tanya and IFV. Put Tanya in it and use the Chronosphere to drop the IFV in the enemies base and deploy her. Get her to demolish as many building as she can.


Hint: Excellent Base Defense

Make 10-12 Yuris and place them all around your base. Put them as team1 (Ctrl + 1) then when an enemy attacks use the Yuri's 2nd attack. This should destroy most of the attacking force.


Hint: Good Use of the V3:

If you play as the soviets, one of the best way to use the V3 Rocket is to have about 3 Rhino tanks for each V3 Rocket to protect them. If you have about 5 V3 Rockets and 12 - 15 Rhino tanks you can take out a medium base! One of the reasons is that the V3 Rocket fire very long!


Hint: Chrono Legionnaire (1):

Put one Chrono Legionnaire inside an Infantry Fighting Vehicle (IFV) to make a Chrono Fighting Vehicle. The Chrono Beam doesn't get any stronger, but your units won't die as easily.


Hint: Chrono Legionnaire (2):

Chrono Legionnaires packed together can even zap an enemy building out of time, try it. Ten Legionnaires and above give the maximum effect.


Hint: Chronosphere:

Want to have some fun with the enemy player? Charge up the Cronosphere and use it on the enemy unit, then drop it in the water. Watch the war miner go down to the bottom! Bye bye. Also try it on ships and drop them on land. Killing an entire infantry group is fun since infantry can die under the effects of the Chronosphere. Go ahead, try it!


Hint: Fun With IFV's

Rocket IFV: Don't put anything in an IFV
Machine Gun IFV: Put a GI in an IFV
Repair IFV: Put an Engineer in an IFV
Legionnaire IFV: Put a Chrono Legionnaire


Hint: Mobile Triple Nuke

You need to be Libia in order to have this vehicle, and need water in your map. Here is a list of needs:

4 demo trucks
1 hovercraft
1 crazy ivan

The cost together is $5200! For a triple nuke thats cheap enough... Now then lets arm the vehicle! Make your crazy ivan put a bomb on 1 of the demo trucks. Now quickly put that demo truck into the hovercraft before it explodes. Do the same with the rest of the demo trucks. They will not explode till you command the hovercraft to unload its transport! Now drive to your enemy base with your hovercraft, and command them to get out! It can destroy every single building/unit depending on how far away the building/unit is from the bomb. It will not explode if it is destroyed. Only if it is commanded to unload its transport!


Hint - Chronosphere Glitch

This glitch allows any Allied player who has the Chronosphere to use it infinitely many times, after the first charge (timer countdown) without having to wait for the countdown again.

This glitch is simple, but, precise. You will need a Chrono Legionnaire and a Chronosphere, then any unit that you wish to teleport. I'll continue with a step-by-step process.

1. Build a Chrono Legionnaire and a Chronosphere.

2. Once the Chronosphere is ready, activate Way-Point-Mode. Now, command the Chrono Legionnaire to freeze your Chronosphere, but don't commence the waypoint process yet.

3. Select a group of units to be teleported with the Chronospehre--- but don't teleport them yet-- just select them.

4. Now, after having your group of units selected and ready to tele, activate your way-point-path. Your Chronosphere will now become frozen in time. (This is a good thing for the sake of the glitch)

5. Immediately after you freeze your Chronosphere select where you'd like to tele your units. Despite the fact that the Chronosphere is frozen, you will still be able to teleport the already selected group of units.

6. As soon as you have teleported your units with the FROZEN Chronosphere move your Chrono Legionnaire, unfreezing the building. As soon as the building unfreezes it will say "Chronospehre ready!" Bingo - glitch done!via

Tuesday, October 21, 2008

Command & Conquer: Yuri's Revenge

Command & Conquer: Yuri's Revenge is an expansion pack to Command & Conquer: Yuri's RevengeCommand & Conquer: Red Alert 2 developed by Westwood Studios. The game is centered around the idea of a shadowy figure named Yuri being able to establish a secret army of his own and pose a threat to the security of the world.


In Command and Conquer: Yuri's Revenge, the story is based around Yuri coming out of hiding to take over the world by using his Psychic Dominators to mind-control the entire populous.


Allies

The Allied story begins with a briefing in the White House. Yuri tells the American President that he will activate a network of his Psychic Dominator devices around the world, allowing him to mind control the entire planet. The United States cannot stop Yuri's network from going online. As the devices activate, the President calls for an airstrike on the Psychic Dominator on Alcatraz Island. The aircraft are shot down but one crashes onto the island and damages the device, making it temporarily non-functional. The Allies find out about a device created by Albert Einstein that allows travel backwards in time. They want to use it to go back to the beginning of the events of Red Alert 2 so that they can destroy the Psychic Dominators before they are completed.


The Allies use the time machine and are successful in going back in time. There, they start fighting Yuri's armies to destroy them and prevent the completion of the Dominators. After fighting with them on every front, Yuri's armies begin to fall back. The arrival of Allied forces from the future drastically alters the events of Red Alert 2 and causes the Soviets to ally with the Allies in order to battle against Yuri.


The Americans proceed to go to Antarctica to finish the last of Yuri's armies. They seize control of an abandoned Soviet base on the tip of South America to assist in the destruction of Yuri. With the use of both Soviet and Allied technology Yuri's armies are finished and he is locked up in a specially designed cell, equipped with a Psychic Isolation Device to prevent him from mind controlling anyone.


At that moment, the timelines of Red Alert 2 and Yuri's Revenge begin to merge. As professor Einstein explains, "One series of events must take precedence over the other" In the new timeline, General Carville is alive and Yuri's attack never takes place.


Soviet

The Soviet story begins with the remnants of the Soviet military caught off guard by Yuri's forces as city after city falls under his control. The Soviet high-command organizes a strike team to slip into San Francisco Bay to enter the city. Once there, they manage to steal the Allied Time machine to reverse history and save the future (and alter it to the Soviets' pleasure).


After the time shift, the Soviet army takes special papers back to Moscow to have the Soviet leadership review them and properly stop Yuri. The first objective of the Soviets is to invade Germany to stop the efforts of Albert Einstein who is constructing a device to teleport Allied troops to Moscow to stop Soviet military aggression [2]. After the Allies surrender to the Soviets, the next target on the list is Yuri.


The Soviets fight Yuri's forces in decisive battles, from London, to Casablanca, and even to the Moon. They eventually corner Yuri in his hideout in Transylvania, where they hope to finish him once and for all. After an assault on the Physic Beacons controlling both a Soviet and an Allied base, the castle is successfully destroyed [3]. However, Yuri was not in the castle at the time. A special transmission shows that Yuri captured the time machine and attempted to escape by travelling back in time.


However, this is thwarted by Soviet intelligence, who quickly use all of the power reserves of the time machine, stranding Yuri in the Cretaceous Period. It is then implied that Yuri is eaten by a Tyrannosaurus rex. With Yuri's destruction assured, the Soviets begin to expand Communism into the far reaches of space.via


The intro video of Command and Conquer: Yuri's Revenge


Command and Conquer - Red Alert 2

Command & Conquer Red Alert 2 is the sequel to the popular Command and Conquer - Red Alert 21996 spin-off of Westwood's definitive real-time strategy game. The latest game in the successful series isn't a dramatic technological improvement over any of its predecessors, and its hammy alternate-World War II setting borders on being tasteless. However, Red Alert 2 is a very polished game that combines tried-and-true play mechanics with enough new features, improvements, and enhancements to make it both an excellent sequel and a great real-time strategy game in its own right.


Allies

The Allied story line starts off with the American military being caught off guard by the Soviet invasion of the United States of America. America attempts to retaliate with the use of nuclear missiles, but Yuri, leader of the Soviet Psychic Corps, uses his mind control to manipulate the personnel charged with launching the warheads and leaves them to explode in their silos. Within hours, the United States is over run with Red Army troops. In response, the President establishes an emergency response team headed by General Carville and the Commander..


A special forces team led by Special Agent Tanya is sent to New York City and successfully repels the Soviet invasion there. Tanya and the Commander are then sent to Colorado Springs to liberate the Air Force Academy and the air base there. After this, a Soviet mind control device known as the Psychic Beacon is deployed in Washington, D.C. and manages to control the minds of the President and several key officials in the city, who promptly surrender to the Soviets. However, a counter-strike destroys the Psychic Beacon and frees the city from Soviet mind control. The American government relocate themselves to Canada to escape the threat of Soviet mind control.


The main Soviet offensive is in the southwest, with Russian forces pouring across the Mexico border and quickly capturing a quarter of the country. Meanwhile, a large-scale amphibious landing in the northeast succeeds in establishing a large salient from Washington, D.C. to New York. The main Soviet thrust then pushes across the Great Plains through Illinois, targeting Chicago in the hopes of cutting the USA in half. The USA launches an amphibious assault on Soviet-controlled Chicago to destroy a second psychic device, the Psychic Amplifier, before it can be activated and place the entire country under Soviet mind control. The Soviets retaliate by detonating a nuclear warhead in the city, destroying it completely.


Alarmed by the situation, leaders of France, Germany, and the United Kingdom agree to help the USA if they disarm two Soviet nuclear missile sites in Poland. The President agrees and sends a special forces team, led by Tanya, into Poland near its border with Germany. The silos are covertly destroyed, and the Europeans join the war against the Soviets. Bolstered by additional men and equipment, the U.S. military is able to recapture Washington, D.C. After doing so, Allied intelligence reveals that the Soviets are planning to capture the Hawaiian Islands and the Commander is sent to Pearl Harbor to defend the islands. The islands are saved, but the United States is still in a precarious position. The Soviets mount a Battle of Kursk-like counterattack to regain control of St. Louis, Missouri and all ports in the area, seriously handicapping movement between the western states and the eastern states. The Allies also learn of a Soviet project to replicate the Allied Prism technology at a research base in Tulum, Mexico, and a team of Navy SEALs is para-dropped into the area. The Soviet base and all the replicas are destroyed and the Allied Prism technology is not compromised.


Wanting to end the situation, Allied leaders send troops to protect Albert Einstein's laboratory in the Black Forest and protect his Chronosphere and the plans for them. After doing this, Einstein personally thanks the Commander and says that he has been working to find the best place to deploy the Chronosphere. Einstein has found the perfect place, an island in the Florida Keys. The island is close to Soviet Cuba. The Allies send a force to the island to destroy the Soviet’s nuclear strike capability and build the Chronosphere. The Allies then proceed to use the Chronosphere's teleportation capabilities to take an Allied strike team to Moscow. Once in Moscow, the Allied forces promptly destroy the defenses around the Kremlin and then teleport in a strike team led by Tanya to capture Premier Alexander Romanov. The Soviets surrender.


Soviet

The Soviet storyline begins with the player being briefed by Premier Alexander Romanov. After this, the Soviets launch an invasion of Washington, D.C., in which the Soviets destroy the Pentagon. Another Soviet invasion is launched into Florida to destroy the United States Fourth Fleet, which was threatening the Soviet invasion. Even though the Commander is almost fully responsible for these victories, all the credit goes to the top Soviet commander, General Vladimir. Yuri, Romanov's top adviser, recommends that the player capture New York City with his Psychic Beacon while Vladimir is in Moscow celebrating.


To counter the ever increasing and successful Soviet threat, forces from South Korea launch an amphibious attack on Vladivostok, and the player must "defend the motherland" and subsequently crushes all invading South Korean forces. Alarmed by the situation, leaders of France and Germany agree to send troops to the Polish border to help the United States fight the Red Army. While the French Army is busy elsewhere, the Soviets send a special forces team to Paris, with special orders from Romanov and Yuri to "show the Allies the true meaning of Soviet brutality" and to "leave nothing". With this and other key victories in Europe, Europe is in a position of needing help itself rather than giving help to the United States.


During this time, Yuri begins gaining more and more power by using his mind control technology on Romanov. As a result, Romanov gives all military authority to Yuri, which greatly angers General Vladimir, who accuses Yuri of forcing Romanov to make that decision. Yuri then tells the player to go to the Hawaiian Islands and establish a Soviet military presence there, then destroy the United States Pacific Fleet and all Korean reinforcements. Meanwhile, Yuri's intelligence has revealed that the Allies have constructed a Chronosphere and intend to use it to launch an assault on a Soviet research base in the Ural Mountains. Yuri tells the player that this research facility is vital to the Soviet war effort, and that it must be defended at all costs.


General Vladimir, fed up with Yuri's manipulation of Romanov, threatens Yuri, calling him a traitor. Yuri then frames Vladimir, making it look like he murdered Romanov in his hospital bed. Yuri then dispatches the player to go to Washington, D.C. and eliminate Vladimir, who Yuri declares to be a traitor and a "nonperson". The player defeats Vladimir's forces and Vladimir himself is captured by Yuri's psychic attack. A Soviet strike team of psychic commandos is then sent to San Antonio, Texas to capture the U.S. president Michael Dugan. The Soviets then discover that the Allies are developing a new super weapon in the U.S. Virgin Islands, known as a Weather Control Device. The Soviets launch an amphibious assault on the islands and successfully destroys the device before it gets a chance to be activated.


Impressed by the tenacity of the “Comrade General”, Yuri asks the Commander to come to Moscow so he can thank the Commander in person. But Lieutenant Zofia tells the player about a video Romanov recorded in which he says that Yuri is controlling his mind and is a traitor and must be brought to justice. A large army is then sent to Moscow and engages with forces loyal to Yuri. The player's forces then launch a devastating attack on the Kremlin and Yuri is believed to be dead. After going through Yuri’s files, it is learned that the Allies have a Chronosphere in Alaska, where they will attempt to launch a final assault on the Soviet Union by teleporting into Moscow and capturing the Kremlin. A Soviet strike force is sent across the Bering Strait and destroys the Chronosphere and all Allied forces in the area. With all resistance destroyed, the player is now free to rule the world.via


Video of Command & Conquer Red Alert 2 Intro.


Monday, October 20, 2008

Command and Conquer Games Pictures

Here are some Command and Conquer popular games mostly of the real-time strategy style as well as two first-person shooter games based on the former.













Command and Conquer - Red Alert 2Command and Conquer - Red Alert 2


Command and Conquer - Yuri's Revenge Command and Conquer - Yuri's Revenge


Command and Conquer - Generals Command and Conquer - Generals


Command and Conquer 3- Tiberium WarsCommand and Conquer 3- Tiberium Wars